/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import QtQuick 2.0
import QtTest 1.0

Viewport  {
    width: 1000
    height: 800
    camera: Camera {
        eye.z: 10
    }

    Item3D {
        id: testItem
        mesh: Mesh { source: "square.3ds" }
        effect: Effect { texture: "test_data/test-image.png" }
    }

    // HACK.
    // The test requires that actual drawing happen,
    // and it would be better to verify that directly.
    Timer {
        running: true
        interval: 5
        onTriggered: Qt.quit()
    }

    TestCase {
        name: "NoTextureCoordinates"
        //  This test is simply testing to see if the item crashes on startup,
        // so this dummy test is probably not even required
        function test_exists()
        {
            verify(testItem.visible);
            Qt.quit();
        }
    }
}
